The development of the game will serve the learning purpose. I'm looking to learn about game servers, how servers manage players input, and sending the response back to client. Basically server-client proccess of multiplayer game.
For server side development, I use C language, and let me tell you, developing server, or anything basically in pure C, is one hell of a thing to do. The amount stuff one have to do manually, is concerning. Now i will definetly appriaciate not having to deal with strings manually when i use anything else than C XD.
What im planning to achive:
- Have the player enter its IGN when first entering the game.
- Connect the player to the available session.
- Have multiple players on the same game session.
- Have players moving around and have the player movements showed to other players.
For a reference, im using maple story, an 2000s 2D multiplayer game. I like the simplistic style of it, and the fact that is 2D